#version 3.7; global_settings { assumed_gamma 1.0 max_trace_level 6 } background { color rgb <0.95, 0.97, 1.0> } // Camera camera { location <0, 2.2, -6.5> look_at <0, 1.2, 0> angle 35 } // Lights light_source { <-6, 8, -8> color rgb <1.0, 1.0, 1.0> } light_source { <6, 5, -2> color rgb <0.6, 0.7, 1.0> } // Ground plane { y, 0 texture { pigment { color rgb <0.98, 0.98, 0.99> } finish { diffuse 0.75 specular 0.15 roughness 0.04 reflection 0.08 } } } // Central sculpture: "Imagine something" #declare OrbCenter = <0, 1.25, 0>; #declare OrbRadius = 1.0; // Base orb sphere { OrbCenter, OrbRadius texture { pigment { color rgb <0.85, 0.90, 1.0> } finish { diffuse 0.25 specular 0.6 roughness 0.02 reflection 0.12 } } } // Inner glow (cheap fake: slightly smaller, brighter) sphere { OrbCenter, OrbRadius*0.82 texture { pigment { color rgb <0.95, 0.98, 1.0> filter 0.3 } finish { diffuse 0.2 ambient 0.25 specular 0.2 roughness 0.05 } } } // Ring around the orb (torus aligned to orb center) torus { 1.25, 0.08 rotate <90, 0, 0> translate OrbCenter texture { pigment { color rgb <0.55, 0.65, 0.95> } finish { diffuse 0.35 specular 0.6 roughness 0.03 reflection 0.18 } } } // Small satellites (ideas) precisely orbiting around the orb #declare SatR = 0.16; #macro Satellite(Pos, Col) sphere { Pos, SatR texture { pigment { color Col } finish { diffuse 0.25 specular 0.8 roughness 0.02 reflection 0.10 } } } #end Satellite(OrbCenter + < 1.55, 0.25, 0.00>, <1.00, 0.55, 0.60>) Satellite(OrbCenter + <-1.10, -0.10, 1.05>, <0.60, 1.00, 0.70>) Satellite(OrbCenter + < 0.35, 0.85, -1.35>, <0.65, 0.75, 1.00>) Satellite(OrbCenter + <-0.35, 0.95, -0.55>, <1.00, 0.90, 0.55>) // A simple pedestal: cylinder + cap, precisely stacked #declare PedTopY = 0.65; #declare PedBaseY = 0.00; cylinder { <0, PedBaseY, 0>, <0, PedTopY, 0>, 0.95 texture { pigment { color rgb <0.92, 0.92, 0.94> } finish { diffuse 0.8 specular 0.15 roughness 0.05 } } } cylinder { <0, PedTopY, 0>, <0, PedTopY + 0.06, 0>, 1.05 texture { pigment { color rgb <0.88, 0.89, 0.92> } finish { diffuse 0.8 specular 0.2 roughness 0.05 } } }