// Default new scene (fast, simple, warm light) #version 3.7; global_settings { assumed_gamma 1.0 } background { color rgb <0.75, 0.80, 0.90> } // Camera camera { location <0, 2.2, -6.0> look_at <0, 1.0, 0.0> angle 35 } // Lights (warm + soft shadows) light_source { <6, 8, -6> color rgb <1.00, 0.88, 0.72>*1.2 area_light <1.2,0,0>, <0,0,1.2>, 5, 5 adaptive 1 jitter } light_source { <-6, 5, -2> color rgb <1.00, 0.95, 0.88>*0.35 area_light <0.8,0,0>, <0,0,0.8>, 4, 4 adaptive 1 jitter } // Simple materials (no textures) #declare Mat_Gray = texture { pigment { color rgb <0.72, 0.72, 0.74> } finish { diffuse 0.85 specular 0.10 roughness 0.05 } } #declare Mat_Dark = texture { pigment { color rgb <0.35, 0.35, 0.38> } finish { diffuse 0.90 specular 0.05 roughness 0.08 } } // Ground plane plane { y, 0 texture { pigment { color rgb <0.90, 0.90, 0.92> } finish { diffuse 0.95 specular 0.02 roughness 0.10 } } } // Simple central object (aligned precisely) box { <-1.0, 0.0, -1.0>, <1.0, 0.6, 1.0> texture { Mat_Dark } } sphere { <0, 1.4, 0>, 0.8 // sits exactly on box top: 0.6 + 0.8 = 1.4 texture { Mat_Gray } }