#version 3.7; global_settings { assumed_gamma 1.3 max_trace_level 16 radiosity { pretrace_start 0.08 pretrace_end 0.01 count 200 nearest_count 10 error_bound 0.5 recursion_limit 2 low_error_factor 0.5 gray_threshold 0.0 } } background { color rgb <0.95, 0.97, 1.00> } camera { location <0, 2.35, -8.6> look_at <0, 1.55, 0> angle 40 up <0,9,0> right <16,0,0> // right,up -> 16:9 } light_source { <6, 9, -6> color rgb <1.00, 0.86, 0.72>*1.15 area_light <2.2,0,0>, <0,0,2.2>, 6, 6 adaptive 1 jitter } light_source { <-7, 6, -4> color rgb <1.00, 0.90, 0.78>*0.55 area_light <1.6,0,0>, <0,0,1.6>, 5, 5 adaptive 1 jitter } // subtle ambient fill (still warm) to keep forms readable light_source { <0, 8, 6> color rgb <1.00, 0.92, 0.82>*0.20 area_light <2.4,0,0>, <0,0,2.4>, 5, 5 adaptive 1 jitter } plane { y, 0 pigment { color rgb <0.92, 0.92, 0.90> } finish { diffuse 0.85 specular 0.05 roughness 0.10 } } // ------------------ Materials (simple procedural "textures") ------------------ #declare SkinTex = texture { pigment { average pigment_map { [0.70 rgb <0.78, 0.66, 0.58>] [0.30 marble color_map { [0.0 rgb <0.74, 0.62, 0.55>] [0.5 rgb <0.82, 0.70, 0.62>] [1.0 rgb <0.70, 0.58, 0.52>] } turbulence 0.55 scale 0.22 ] } } finish { diffuse 0.78 specular 0.22 roughness 0.05 } } #declare FreckleOverlay = texture { pigment { bozo color_map { [0.00 rgbt <0,0,0,1>] [0.82 rgbt <0,0,0,1>] [0.90 rgbt <0.38, 0.26, 0.20, 0.70>] [1.00 rgbt <0.30, 0.20, 0.16, 0.55>] } turbulence 0.90 scale 0.055 } finish { diffuse 0 specular 0 } } #declare ClothBlueTex = texture { pigment { granite color_map { [0.0 rgb <0.16, 0.22, 0.32>] [1.0 rgb <0.10, 0.14, 0.22>] } turbulence 0.65 scale 0.18 } finish { diffuse 0.80 specular 0.10 roughness 0.10 } } #declare ClothRedTex = texture { pigment { granite color_map { [0.0 rgb <0.46, 0.14, 0.12>] [1.0 rgb <0.30, 0.10, 0.10>] } turbulence 0.60 scale 0.20 } finish { diffuse 0.82 specular 0.08 roughness 0.12 } } // ------------------ Blob Human (aligned, grounded, fully textured) ------------------ #declare HumanBlob = blob { threshold 0.60 // --- Head + neck --- sphere { <0, 2.35, 0>, 0.42, 1.10 } sphere { <0, 2.02, 0>, 0.22, 0.80 } // neck // --- Upper torso / chest --- sphere { <0, 1.66, 0>, 0.56, 1.25 } sphere { <0.20, 1.62, 0.06>, 0.44, 0.85 } sphere { <-0.20, 1.62, 0.06>, 0.44, 0.85 } // --- Mid torso / belly --- sphere { <0, 1.18, 0>, 0.54, 1.18 } // --- Hips --- sphere { <0, 0.82, 0>, 0.58, 1.18 } sphere { <0.30, 0.80, 0>, 0.43, 0.95 } sphere { <-0.30, 0.80, 0>, 0.43, 0.95 } // --- Left arm (attached & slightly bent inward) --- sphere { <-0.62, 1.54, 0.02>, 0.27, 0.98 } // shoulder sphere { <-0.98, 1.32, 0.06>, 0.24, 0.88 } // upper arm sphere { <-1.14, 1.06, 0.08>, 0.22, 0.88 } // elbow sphere { <-1.02, 0.82, 0.06>, 0.21, 0.88 } // forearm sphere { <-0.87, 0.64, 0.05>, 0.19, 0.72 } // hand // --- Right arm --- sphere { <0.62, 1.54, 0.02>, 0.27, 0.98 } sphere { <0.98, 1.32, 0.06>, 0.24, 0.88 } sphere { <1.14, 1.06, 0.08>, 0.22, 0.88 } sphere { <1.02, 0.82, 0.06>, 0.21, 0.88 } sphere { <0.87, 0.64, 0.05>, 0.19, 0.72 } // --- Left leg (ensure feet reach ground after translate) --- sphere { <-0.25, 0.52, 0>, 0.31, 1.08 } // upper thigh sphere { <-0.28, 0.20, 0>, 0.29, 1.03 } // thigh sphere { <-0.30, -0.10, 0>, 0.26, 0.98 } // knee sphere { <-0.28, -0.42, 0.02>, 0.24, 0.98 } // shin sphere { <-0.25, -0.70, 0.06>, 0.22, 0.88 } // ankle sphere { <-0.22, -0.88, 0.18>, 0.23, 0.72 } // foot // --- Right leg --- sphere { <0.25, 0.52, 0>, 0.31, 1.08 } sphere { <0.28, 0.20, 0>, 0.29, 1.03 } sphere { <0.30, -0.10, 0>, 0.26, 0.98 } sphere { <0.28, -0.42, 0.02>, 0.24, 0.98 } sphere { <0.25, -0.70, 0.06>, 0.22, 0.88 } sphere { <0.22, -0.88, 0.18>, 0.23, 0.72 } texture { SkinTex } texture { FreckleOverlay } // layered freckles translate <0, 0.88, 0> // places soles right near y=0 } // Clothing overlays as separate blobs (still "blob objects"), slightly outside body #declare ShirtBlob = blob { threshold 0.60 // chest/torso cover sphere { <0, 1.64, 0>, 0.58, 1.10 } sphere { <0, 1.30, 0>, 0.56, 1.05 } sphere { <0, 1.02, 0>, 0.50, 0.95 } // sleeves hint sphere { <-0.62, 1.52, 0.02>, 0.28, 0.75 } sphere { <0.62, 1.52, 0.02>, 0.28, 0.75 } texture { ClothBlueTex } translate <0, 0.88, 0> } #declare ShortsBlob = blob { threshold 0.60 // hip/upper thigh cover sphere { <0, 0.82, 0>, 0.60, 1.10 } sphere { <0, 0.62, 0>, 0.56, 1.00 } sphere { <-0.25, 0.44, 0>, 0.36, 0.85 } sphere { <0.25, 0.44, 0>, 0.36, 0.85 } texture { ClothRedTex } translate <0, 0.88, 0> } // Draw order: body then clothing on top object { HumanBlob } object { ShirtBlob } object { ShortsBlob }