// Exported from VRML97 by vrml2pov.py camera { location <0.0, 1.65, -18.4> look_at <0.0, 0.75, 0.0> angle 35 up <0,9,0> right <16,0,0> // right,up -> 16:9 } light_source { <35, 8, -45> // low-ish sun direction color rgb <1.00, 0.78, 0.52>*1.25 area_light <3.5,0,0>, <0,0,3.5>, 7, 7 adaptive 1 jitter } #declare House = union { cylinder { <0, 1, 0>, <0, 0, 0>, 2 pigment { color rgbt <0.6, 0.4, 0, 0> } } cone { <0, 1, 0>, 2.5, <0, 2, 0>, 0 pigment { color rgbt <0.6, 0.4, 0, 0> } } } //cylinder { <0, -1, 0>, <0, 1, 0>, 2 // pigment { color rgbt <0.6, 0.4, 0, 0> } //} //cone { <0, -1, 0>, 2.5, <0, 1, 0>, 0 // pigment { color rgbt <0.6, 0.4, 0, 0> } //} object { House rotate <0,0,0> translate <0,2,0> }