// Red Glass Heart - simple fast iteration scene #version 3.7; global_settings { assumed_gamma 1.3 max_trace_level 14 radiosity { pretrace_start 0.08 pretrace_end 0.01 count 200 nearest_count 10 error_bound 0.5 recursion_limit 2 low_error_factor 0.5 gray_threshold 0.0 } } background { color rgb <0.96, 0.97, 0.95> } // Camera camera { location <0, 1.55, -3.814> look_at <0, 0.713, 0> angle 35 up <0,9,0> right <16,0,0> // right,up -> 16:9 } // Warm, soft lights (area lights) light_source { <3.5, 5.5, -4.5> color rgb <1.0, 0.86, 0.70> //area_light <1.2, 0, 0>, <0, 0, 1.2>, 5, 5 adaptive 1 jitter } light_source { <-3.8, 4.8, -3.0> color rgb <1.0, 0.90, 0.78>*0.6 //area_light <1.0, 0, 0>, <0, 0, 1.0>, 4, 4 adaptive 1 jitter } // Soft fill from above/back light_source { <0, 6.0, 2.5> color rgb <1.0, 0.92, 0.85>*0.35 } // Materials (simple shading, no image textures) #declare RedGlass = material { texture { pigment { color rgbf <0.85, 0.08, 0.12, 0.75> } // red with transparency finish { specular 0.55 roughness 0.02 reflection 0.06 } } interior { ior 1.32 caustics 0.6 } } #declare GroundMat = texture { pigment { color rgb <0.93, 0.94, 0.96> } finish { diffuse 0.9 specular 0.05 roughness 0.08 } } // Ground plane plane { y, 0 texture { GroundMat } } // Heart model: two spheres + tapered cone (aligned precisely) #declare Heart = union { // Left lobe sphere { <-0.29, 1.05, 0>, 0.30 } // Right lobe sphere { < 0.29, 1.05, 0>, 0.30 } // Bottom point (tapered cone), top radius matches lobe radius for clean merge cone { <0, 1.05, 0>, 0.61, <0, 0.00, 0>, 0.00 } // Slight overall shaping: wider than tall a bit like a heart scale <1.05, 1.0, 0.85> material { RedGlass } } // Place heart so it sits on the ground plane object { Heart translate <0, 0, 0> }