#include "colors.inc" // Camera settings camera { location <0, 3, -5> look_at <0, 1, 0> } // Light source light_source { <-2, 4, -3> color White } // Object: Sphere ///sphere { /// <0, 1, 0>, 1 /// texture { /// pigment { color Red } /// finish { phong 1 } /// } ///} // Object: Plane (Ground) plane { <0, 1, 0>, 0 texture { pigment { checker color White, color Black } finish { phong 1 } } } // Object: Human-shaped blob blob { sphere { <0, 0.5, 0>, 0.5, 0.5 } sphere { <0.5, 1, 0>, 0.3, 0.3 } sphere { <-0.5, 1, 0>, 0.3, 0.3 } sphere { <0, 1.5, 0>, 0.5, 0.5 } sphere { <0, 2, -0.3>, 0.2, 0.2 } sphere { <0, 2, 0.3>, 0.2, 0.2 } } // Optional: Sky sphere for simple background //sky_sphere { // texture { // pigment { // color Blue // } // } //}