// povray_scene.pov #include "colors.inc" // Camera position and orientation camera { location <0, 3, -5> look_at <0, 0, 0> } // Light source light_source { <2, 4, -3> color White } // Object: sphere sphere { <0, 0, 0>, 2 texture { pigment { color Red } finish { phong 1 } } } // Object: box box { < -2, -1, -1>, < 2, 1, 1> texture { pigment { color Blue } finish { phong 1 } } }