// Exported from VRML97 by vrml2pov.py light_source { <0, 0, 0> color rgb <0.7, 0.5, 0> } camera { location <0.0, 1.65, -1.4> look_at <0.0, 0.75, 0.0> angle 35 up <0,9,0> right <16,0,0> // right,up -> 16:9 } union { union { box { <-0.2, -0.015, -0.2>, <0.2, 0.015, 0.2> pigment { color rgbt <0.8, 0.8, 0.8, 0> } } scale <1, 1, 1> rotate <0, 0, 0> translate <0, 0.015, 0> } scale <1, 1, 1> rotate <0, 0, 0> translate <0, 1, 0> } union { union { box { <-0.2, -0.015, -0.2>, <0.2, 0.015, 0.2> pigment { color rgbt <0.8, 0.8, 0.8, 0> } } scale <1, 1, 1> rotate <0, 0, 0> translate <0, 0.015, 0> } scale <1, 1, 1> rotate <0, 0, 0> translate <0, 1, 0> } union { box { <-0.2, -0.015, -0.2>, <0.2, 0.015, 0.2> pigment { color rgbt <0.8, 0.8, 0.8, 0> } } scale <1, 1, 1> rotate <0, 0, 0> translate <0, 0.015, 0> } box { <-0.2, -0.015, -0.2>, <0.2, 0.015, 0.2> pigment { color rgbt <0.8, 0.8, 0.8, 0> } }